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Friday, 13 May 2011
Thursday, 28 April 2011
iPhone + iPad Gems: Great Little War Game, Rainbow Six Shadow Vanguard, Ring Blade + Tiger Woods 12
Console-quality games used to be few and far between in the App Store, but as time has gone on, they’ve become so numerous as to transform Apple’s iOS devices into true rivals to Nintendo’s and Sony’s handheld platforms—and arguably full-fledged consoles, as well. Today, we’re looking at four recently released games, most of which have the look and feel of console titles. By contrast, the fourth title sells for a lower price and feels like an indie take on a classic arcade game.
Nintendo’s series of Advance Wars turn-based military strategy games has been popular for decades at this point, thanks to a successful formula that emphasizes one player’s movement of different types of units—mostly soldiers, tanks, and planes—into positions against a computer-controlled army, with the objective of taking over rival bases. Rubicon Development’s Great Little War Game HD ($3) effectively brings Advance Wars to iPads, iPhone 3GS/4, and iPod touch 3G/4G devices, complete with cartoony 3-D polygonal armies and backdrops, plus just enough individual missions to justify its asking price. (A $1 non-HD version works with the same devices but has lower-resolution artwork that’s fine for pre-Retina Display devices.)
Both versions of Great Little War Game include 20 individual missions that will each take at least 15 minutes, and possibly much longer. Each mission presents you with a hexagonally-based map that’s populated automatically with a number of units on two sides—red and blue—such that you’ll control the blue forces as they try to capture red’s bases and/or destroy its army. You can tap a unit to either move or attack, and a bright green overlay will show you the unit’s allowed moves and targets for the turn. You can choose to do either your move or your attack first, and in some cases, may be able to move a second time after your first move before the unit is done for the turn. After all of your units have been used—or earlier if you want—you declare your turn “done” and watch as the computer makes its moves, a process that unfortunately plays itself out without a “skip” button.
Most of the gameplay is copied from Advance Wars, which isn’t a bad thing given that Nintendo created and subsequently perfected a formula for accessible strategy games of this type. You start out with a very small army—say, an armed grunt and a base-conquering engineer—plus an extremely limited budget that lets you buy one additional type of soldier per turn. As the missions progress, snipers, tanks, airborne vehicles, and multiple types of bases and factories will appear on the maps, each with its own movement, attack, defense, and other characteristics. You’ll also have to account for different types and elevations of terrain, which impact your individual units’ ability to move, as well as their relative offensive and defensive statistics. It doesn’t take long before the missions challenge you to think more than you might have initially expected; early on, you and the other army can both continue to create troops, so if you don’t strike harder and more quickly, you can find your troops outnumbered and your base-grabbing engineers shot down before they have a chance to act. Finding the right balance of attacking, movement, and making new units—some a lot more expensive than others—is the key to victory.
Gameloft has enjoyed considerable success with most of its military-themed action games, so it’s no surprise that Rainbow Six: Shadow Vanguard ($7) is another exceptionally strong release—and a truly console-caliber title. Apart from its lack of high-resolution iPad support, this first-person team-based shooting adventure is an impressive example of what’s now possible on Apple’s pocket devices, raising the bar even further for in-game art, audio, and cinematics. It’s solely for the iPod touch 3G/4G, iPhone 3GS/4G, and iPads in low-resolution emulation mode, without support for earlier devices.
Without dwelling too much on all of the specific ways that Rainbow Six works well and feels really smart, it suffices to say that Gameloft is delivering an overall audiovisual and gameplay experience here that more than rivals what one would expect from a Sony PlayStation Portable title. Everything makes proper use of the Retina Display for high-resolution textures and complex polygonal characters, backgrounds, and vehicles, each of which look great. Similarly, walking through a village, house, or building feels less like you’re being transported between differently-colored rooms and more like you’re taking your choice of paths through real-world environments. The game always does a solid job of guiding you through checkpoints using virtual floating text and a spinning 3-D directional arrow, but also makes missions challenging enough that you’ll fail if you don’t follow the instructions you’ve been given. Intermissions are fully voice-narrated, mixing 2-D art with 3-D cinematic sequences where appropriate. In-game music, voices, and sound effects work really well together to keep the tension level high.
Overall, despite the on-paper improvements EA has made with new features—and the actual improvements some offer in course, character, and multiplayer options—Tiger Woods PGA Tour 12 for iPad falls somewhat short of its predecessor due to the lower actual satisfaction we felt when playing the game. Players who are willing to learn to accommodate its tweaked control scheme may eventually come to appreciate the challenge it adds, particularly in The Predator, but golf novices may find the game to be unnecessarily frustrating at first. Hopefully EA will use this title’s better features as building blocks to come up with a sequel that’s more fun, organic, and dynamic next time, as all of the core elements are in place for a superior experience to the one that’s offered here. iLounge Rating: B-.
Apple iPod touch 64 GB NEWEST MODEL
# IMPORTANT: To get started using your iPod, charge your player using the USB cable for at least 2 hours
# 64 GB capacity for 14,000 songs, 90,000 photos, or 80 hours of video
# Up to 30 hours of music playback or 6 hours of video playback when fully charged
# 3.5-inch widescreen Multi-Touch display with 480 x 320 pixel resolution
# Supports AAC, Protected AAC, MP3, MP3 VBR, Audible, Apple Lossless, AIFF, and WAV audio formats; H.264 and MPEG-4 video formats; JPEG, BMP, GIF
# One-year limited warranty with single incident of complimentary telephone technical support
# 64 GB capacity for 14,000 songs, 90,000 photos, or 80 hours of video
# Up to 30 hours of music playback or 6 hours of video playback when fully charged
# 3.5-inch widescreen Multi-Touch display with 480 x 320 pixel resolution
# Supports AAC, Protected AAC, MP3, MP3 VBR, Audible, Apple Lossless, AIFF, and WAV audio formats; H.264 and MPEG-4 video formats; JPEG, BMP, GIF
# One-year limited warranty with single incident of complimentary telephone technical support
Wednesday, 27 April 2011
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Mac OSX is a simple yet confusing OS, some windows users need to get use to it before insulting it and calling it shit. The same thing happens with mac users who try Windows, they do not (like windows users trying a mac) get use to the OS and are use to their native OS which is entirely different; this makes everything very confusing and hard for the user to understand.
All Windows users that hate macs, realize that other people have different tastes.